![]() The HTC Vive Pro debuted with support for new trackers and controllers, but they won’t be out until later in the year. Winner: HTC Vive Pro Controls and tracking Bill Roberson/Digital Trends Refresh rates across both headsets are the same, but the newer display technology and increased pixel density of the Vive Pro easily make it the better visual experience. That translates into sharper visuals up close and at distance, and a reduced screen door effect. Winner: HTC Vive Pro Display quality, field of view Bill Roberson/Digital TrendsĬonsidering the HTC Vive featured better optics and a slightly improved field of view (with some scientific evidence to back it up) than the Oculus Rift, it’s fair to say that the Vive Pro widens that gap considerably.Īlthough its lenses are the same fresnel design with the same visual artifacts in high-contrast scenes, its newly detailed AMOLED displays mark a stark improvement over the Rift’s. The resolution of the Vive Pro’s dual panels is 2,880 x 1,600, a near 80 percent increase in pixels over the Rift’s. It also features improved light blocking, which was a noticeable issue with the Rift’s padding around the nose.Īlthough we may have preferred the Rift’s design over the original Vive’s, some neat upgrades and augmentations in the Vive Pro make it our pick for the better designed of the two headsets. However, the Vive Pro’s improved headstrap, weight distribution, and augmented face pad means it will likely be more comfortable over longer periods. In our review we thought the Vive Pro felt about as heavy as the original Vive, which means the Rift is still likely the lighter of the two. The Rift features no-such eye to the outside world. The Vive Pro features two front-facing cameras for pass-through video and potentially controller tracking. It’s a neater solution that provides a better fit overall and when combined with alterations that let you tweak the distance between the interior lenses and the user’s eyes, makes the Vive Pro a better fit for those with glasses too.īoth headsets have built-in headphones which can be detached and bent away from the ear to make it easier to hear what’s going on around you. Where the Rift utilizes velcro straps to adjust length and fit though, the Vive Pro has the same turn-dial as the HTC Deluxe Audio Strap for the original Vive. The headstraps on each headset are more alike, with both featuring a semi-hard plastic shell to fit your head into. ![]() While the Oculus headset has a sleek, fabric covering, the Vive Pro retains it’s predecessor’s hard, plastic shell - albeit with a newly tinted paint job. Although you could argue that that makes the Rift the sleeker looking device of the two, it makes no functional difference. One of the starkest differences between the Oculus Rift and the original HTC Vive is how the two headsets looked and that’s no different with the Rift and Vive Pro. Nvidia GTX 1060 / AMD Radeon RX 480 equivalent or greaterIntel Core i5-4590 equivalent or greater ![]() Intel Core i3-6100 / AMD FX4350 or greater NVIDIA GeForce GTX 960 / AMD Radeon RX 470 or greater Original Vive controller, support for new Vive controller (w/ new sensor, color), any PC compatible gamepadĪccelerometer, gyroscope, magnetometer, Constellation tracking cameraĪccelerometer, gyroscope, Lighthouse laser tracking system, dual front-facing cameras, support for Lighthouse 2.0 Yes, headstrap headphones w/ in-line amplifier Fitbit Versa 3ĥ x 5 feet (two sensors) 8 x 8 feet (three) No doubt HTC hopes its tie-in with the Ready Player One movie will help shift units and pre-orders of the Vive Pro have already sold out in the UK, but I can’t help wanting more. On its own, the Vive Pro is less convincing, despite numerous worthwhile improvements. It and the Wireless Adapter together would signal a serious leap in the VR experience, one that could reasonably command a serious premium. A Vive Wireless Adapter is planned for release later this year and it’s an exciting (and impressive) solution if it works as advertised, but that’ll be an extra cost for hopeful Vive Pro purchasers.Īll of which makes the timing of the Vive Pro odd. HTC’s improved and reduced the cable management, but wires are wires. The other, more complicated one, are wires.ĭespite the big ticket price, the Vive Pro is still a tethered experience. In this, PlayStation VR does best thanks to its lack of ski mask-style padding. Nothing breaks immersion more than the need to de-mask just to cool down. The Vive Pro is more comfortable, but things get pretty hot inside after 30 minutes or so. This says nothing for my two bigger VR foibles.
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